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Old Feb 27, 2006, 09:06 PM // 21:06   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Brotherhood of Shadows
Profession: W/N
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Default PVE Beastmaster?

I have a lvl 12 ranger and I wana start beastmastering but all I can find are PVE farming builds or pvp interupt builds. Does anyone have and suggestions for a pve beastmaster build
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Old Feb 27, 2006, 09:40 PM // 21:40   #2
Master of Beasts
 
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Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Unfortunately, I've found that a beastmaster is a build that suffers greatly from the mid-level syndrome (of not having quite enough of everything yet to make it really worthwhile). However, if you're interested in a Beastmaster the same advice I'd give an end-gamer is what I would give you.

First, invest in beast mastery like you would in your weapon attribute. You don't expect to do damage with your bow while at 0 marksmanship, so don't expect your pet to be useful at low beast mastery.

Second, expertise is your friend. If you can afford it, it will help with skill spamming and thus up your damage.

Third, the skills you should equip (as soon as you get them if you haven't gotten them yet): are Comfort Animal (to res your pet quickly and efficiently), Disrupting Lunge (nice damage as well as an interrupt), Ferocious Strike (elite, so not likely to be gotten until much later, but a beautiful damage dealer + energy management), and Call of Protection (makes your pet a very formidable tank) and/or Call of Haste.

Lastly, just try to learn as much as you can about how the pet works. Understanding its AI, or why some things about it are the way they are will go a long ways towards you becoming a successful beast master.

Edit: ...with the rest of the post not cut off. o.O

Last edited by Jenosavel; Feb 27, 2006 at 09:43 PM // 21:43..
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Old Feb 27, 2006, 09:49 PM // 21:49   #3
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Brotherhood of Shadows
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Thanks for the tips.
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Old Feb 28, 2006, 12:21 AM // 00:21   #4
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Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I like to mix caster + beast master, I find it more fun to play. Here are some examples but they are intended for level 20's with elites:

Ranger Elementalist Beastmaster

Expertise: 4 (3+1)
Beast Mastery: 15 (11+4)
Wilderness Survival: 9 (8+1)
Fire Magic: 11

- Fireball (Fire Magic)
Target foe and all adjancent foes are struck for 84 fire damage.
Energy:10 Cast:2 Recharge:7

- Immolate (Fire Magic)
Target foe is struck for 38 fire damage and is set on fire for 2 seconds.
Energy:10 Cast:1 Recharge:5

- Ferocious Strike [Elite] (Beast Mastery)
Your animal companion attempts a ferocious strike that deals +28 damage. If that attack hits, you gain adrenaline and 10 Energy.
Energy:5 Cast:0 Recharge:8

- Comfort Animal (Beast Mastery)
You heal your animal companion for 104 points. If your companion is dead, it is resurrected with 58% Health and all your skills are disabled for 8 seconds.
Energy:8.4 Cast:1 Recharge:1

- Call of Protection (Beast Mastery)
For 120 seconds, your animal companions have a 14 base damage reduction.
Energy:4.2 Cast:0 Recharge:115

- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +7.
Energy:4.2 Cast:3 Recharge:10

- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:8.4 Cast:10 Recharge:0

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Use Druids armor and a flame staff.

Use Ferocious Strike to provide energy to use Fireball and Immolate repeatedly.

================================================== ======

Ranger Monk Beastmaster

Expertise: 4 (3+1)
Beast Mastery: 16 (12+4)
Smiting Prayers: 12

- Ferocious Strike [Elite] (Beast Mastery)
Your animal companion attempts a ferocious strike that deals +29 damage. If that attack hits, you gain adrenaline and 10 Energy.
Energy:5 Cast:0 Recharge:8

- Smite (Smiting Prayers)
This attack deals 46 Holy damage. If attacking, your target takes an additional 30 damage.
Energy:8.4 Cast:1 Recharge:10

- Banish (Smiting Prayers)
Target foe takes 49 holy damage.
Energy:5 Cast:1 Recharge:10

- Call of Protection (Beast Mastery)
For 120 seconds, your animal companions have a 15 base damage reduction.
Energy:4.2 Cast:0 Recharge:115

- Comfort Animal (Beast Mastery)
You heal your animal companion for 109 points. If your companion is dead, it is resurrected with 61% Health and all your skills are disabled for 8 seconds.
Energy:8.4 Cast:1 Recharge:1

- Watchful Spirit (Divine Favor)
While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30 Health when Watchful Spirit ends.
Energy:15 Cast:2 Recharge:10

- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:8.4 Cast:10 Recharge:0

- Resurrect (Monk other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:8 Recharge:0

Druids armor + Smiting staff.

Put Watchful Spirit on both you and the pet.
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